Throughout the first half of the 1990s, Koei had consistently raised the bar for the production values of orchestral game scores – even recording Romance of the Three Kingdoms IV and Nobunaga’s Ambition: Tenshouki with overseas symphony orchestras. Kessen’s producer Kou Shibusawa had created the game with cinematic ambitions in mind – which had direct implications for the Kessen soundtrack. However, several contemporary reviewers pointed out that the game lacked the usual complexity and depth of a Koei strategy game, making for an entertaining but shallow experience. Ultimately, Kessen was successful enough to spawn two sequels. Set once more in feudal Japan, Kessen emphasised spectacular visuals and battlefield action, attracting far more attention internationally than any previous Koei game. That changed with Kessen, one of the PlayStation 2’s launch titles. Several of these titles had made it to the US market but never turned into eye-catching best-sellers. It felt a bit like series such as Nobunaga’s Ambition and Romance of the Three Kingdoms were reserved for those gamers who were willing to spend hours parsing menus and stats, while carefully planning their next move. Both characters become available for play from the start of the game, but do not play significant roles in the story.Since their inception in the mid-80s, Koei’s many historical strategy games had always been more of an insider proposition. If the player imports data from Samurai Warriors, Keiji Maeda is unlocked as a playable character, while importing Xtreme Legends save data unlocks Ina. Kessen III offers some unlockables for those that have memory cards with save data for Samurai Warriors and Samurai Warriors: Xtreme Legends. The accrued items and points can then be used to upgrade the troops' gear and skills. These points are based upon how well the player did and how many friendly troopers survived. After a battle ends, the game rewards the player with points and items. The missions very in style and objective, and include such mission types as escaping enemy attacks, annihilating enemy forces, and escort missions. Officers can also learn more powerful tricks and skills as the game progresses.Ī battle ends when the main objective has been completed. The specific skills available to learn are based on class, such as ninja, spearmen, or cavalry. Over the course of the game, each unit can have their special skills upgraded. During the battle, the player is in control of an individual unit and can switch between friendly units at any time while other units in the game are controlled by AI. The player then selects which units to bring into the battle. Prior to each battle, the player is briefed on the mission and its objective. Each mission is chosen from the available maps, just like in the previous games. Kessen III brings along the mechanics of the previous games and introducing some new battle mechanics. In the game, Nobunaga survives Mitsuhide's betrayal, allowing the plot to turn toward a what-if scenario, rewriting the flow of history. Kessen III retells the events of Nobunaga's military life in a romantic light that departs from historical reality. He was well on his way to unifying the nation under his rule before he his death in 1582, when he was betrayed by Mitsuhide Akechi and assassinated. His greatest achievement was defeating a third of the rival daimyo in all of Japan. Nobunaga rose in power and notoriety from fairly modest origins with a series of military victories that gave him a great deal of power and influence. Kessen III takes place between the years of 1560 to 1590 and is based on the life of the legendary Nobunaga Oda. Like the previous games, it mixes elements of real-time strategy and action with a narrative steeped in romantic melodrama. Kessen III, the third in Koei's series of strategy-action titles for the PS2, was released in North America in 2005.
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